Classrooms & libraries

Games that fit a school day

Indoor recess, a reading-group rotation, a library games hour, the last twenty minutes of a Friday. Here are the numbers you need to work out whether ours fit: play times, how many children one copy seats, and what happens when a piece goes missing.

Play time

Does it fit the block?

Play times come from her boxes and her own published specs. Every one of them is short enough to set up, play and pack away inside a single period, and short enough to run twice if the first round goes well.

  • Keeper Chaos

    Play time
    Seats
    Ages
    15–20 min
    2–5
    5+

    No reading required. The board, the spinner and the cards are pictures and colors, so a child who can’t read yet plays without help.

  • Cluck, Cluck, Moose!

    Play time
    Seats
    Ages
    5–10 min
    1–4
    4–99

    Pre-school to middle school. It’s a card game with nothing to set up, so it travels to a carpet, a hallway or a bus.

  • DisArmory

    Play time
    Seats
    Ages
    15–30 min
    2–4
    12–99

    Not shipping yet. DisArmory is on preorder and the ship date hasn’t been announced. Don’t plan a term around it.

Quick to learn. No rulebook slog: you’re playing within a few minutes of opening the box, which matters more in a classroom than anywhere else.

One claim about learning, and it is hers. The back of the Keeper Chaos box calls it “an introduction to critical thinking for younger players.” That is the whole of what the packaging says, and we have not added to it.

Class sets

How many copies for a room?

One copy seats the number printed on its box, so a room of thirty needs six copies of a five-player game for everyone to be playing at once. That’s the whole calculation, done below for the usual sizes.

Copies needed so that every child is playing at once, by group size and game
ChildrenKeeper Chaosseats 5Cluck, Cluck, Moose!seats 4DisArmoryseats 4
123 copies3 copies3 copies
204 copies5 copies5 copies
245 copies6 copies6 copies
306 copies8 copies8 copies

Rounded up, with no allowance for children pairing up on one seat; plenty of rooms run smaller sets and rotate groups through instead.

Rules & spares

Rules, and what to do about lost pieces

Read the rules before you buy

The full Keeper Chaos instructions are on the site, along with the board and every piece in the box, so you can see exactly what a group would be doing before spending anything.

A spinner that can’t go missing

Classroom pieces disappear. The online spinner and paw cards stand in for the physical ones on any screen or whiteboard, free and with nothing to install. If a piece is gone for good, we’ll replace it.

Animals worth talking about

Keeper Chaos is set in a zoo, and every animal on the board has a facts page, a natural stop for a group that finishes early and wants to know whether a red panda is really a panda.

Playing without sight of the screen

The online spinner works from a keyboard and announces its result aloud to a screen reader. We keep a plain list of what works and what doesn’t yet, so nobody finds out the hard way.

Buying a set

Ordering more than one or two

Single copies are easiest from wherever you already buy: our own store or the big retailers. For a set for a room, a grade or a library system, our wholesale page has the ordering details, and the fastest thing is usually just to write to us and say what you need.

Schools and libraries: email us for discount pricing. Tell us the number of copies and when you need them by, and we’ll come back with what we can do. The address is hourtimegames@gmail.com.

Keeper Chaos is a Mom’s Choice Awards® Gold Recipient, in the awards’ own “Toys, Games & Puzzles: Ages 5 to 8” category, and a Sparks Play Family Fun Toy & Game Award winner. Cluck, Cluck, Moose! carries no award; it’s the one that fits in a pocket.