Keeper Chaos
Instructions
You are all junior zookeepers competing to be the first one to finish tending to all your animals and their habitats.
The animals under your care are those on the KEEPER’s TRACK card you select. Your job is to visit each habitat on your KEEPER’s TRACK card. Once you land on the ANIMAL SPACE for that habitat, take the matching ANIMAL TOKEN and put it on your KEEPER’s TRACK card.You do not have to follow any specific order — YOU choose which animal habitat you go to first, second, third, and so on.
Warning: choking hazard. Small parts. Not for children under 3 years.
Step by step
Setup
- Place the ANIMAL TOKENS near the board but not on it.
- Shuffle the PAW CARDS and place them on the board.
- Each player chooses a pawn and places it on the ZOO TOURS entrance.
- Each player also chooses a KEEPER’s TRACK card.
- The youngest player goes first! The player to their left is next, and so on.
Gameplay
- Players take turns using the spinner to move around the board to collect all the animals on their KEEPER’s TRACK board. (Passing over the Zoo Tours entrance counts as one space AFTER the player’s first move.)
- The number of paws on the spinner where the arrow lands is the number of spaces the player can move for that turn.
- Each player only gets one spin per turn.
- The player can move in any ONE direction per turn. (Meaning you can’t go forward and back in the same turn).
- To collect an ANIMAL TOKEN, the player must land on the ANIMAL SPACE right outside the habitat.
- If the player collects an ANIMAL TOKEN, their turn is over, even if they didn’t move all the spaces the spinner allowed.
- If the player lands on a space with a PAW on it, they MUST draw the top card from the deck and MUST follow the card prompt.
- Once the player’s turn ends, the next player in the order goes.
- The game ends when a player is the first to collect ALL the ANIMAL TOKENs on their chosen KEEPER’s TRACK card.
Paw cards
- MOVE card: The player moves as many spaces as the card prompts them to in one direction.
- ANIMAL ESCAPE card: The player MUST return one of the animals (of their choice) from their KEEPER’s TRACK card and recapture it on a future turn. If they don’t have any animal tokens on their KEEPER’s TRACK card, their turn just ends.
- FREE RIDE card: The player may move to ANY animal space of the habitat for an animal they need to collect and take that animal token. Player’s next move will continue from that habitat.
- RETURN TO ZOO TOURS card: The player must return to the starting spot at the ZOO TOURS entrance.
Prefer the printed look? Open the illustrated instruction sheet (image · 0.3 MB) (opens in a new tab).
Bonus content!
The instruction sheet points here — play the free online spinner & cards, and watch the how-to-play video.
